Friday, February 28, 2025

The Midnight Alchemy of Soul: How Stax, Volt, and Motown Musicians Turned Jazz Club Sparks into Immortal Grooves


There’s something almost mystical about the way a groove is born. It’s not a thing of cold precision or highbrow calculation—it’s a spirit conjured in smoke-lit rooms, where musicians play like they’re chasing ghosts, catching whispers of melodies in the ether and shaping them into something solid, something that could make a whole generation move. The great house bands of Stax, Volt, and Motown—Booker T. & the M.G.’s, The Funk Brothers, the Bar-Kays—were more than just session players. They were high priests of rhythm, pulling magic from thin air.  

It would start the night before a session, long after the world’s squares had turned in for sleep. The clubs were where the real work happened. Detroit’s Blue Bird Inn, Memphis’ Plantation Inn, some hole-in-the-wall joint down in Muscle Shoals—this was the true testing ground. The M.G.'s might slide into a bluesy vamp, Al Jackson Jr. setting up a backbeat so thick you could lay your troubles on it. James Jamerson, fingers like liquid lightning, would find a bass run so unexpected, so sinuous, that everyone on stage turned their heads, eyes wide with that unspoken “Did you hear that?” moment. And then it would be stored, not in a notebook or a tape reel, but in muscle memory, in the body’s own sense of timing.  

Then came the morning—early call at Hitsville U.S.A. or 926 East McLemore. Smokey Robinson or David Porter would hum a rough melody, give a feeling more than instructions. And that’s when the ghosts from the night before would slip into the session. A riff Jamerson had stumbled into after three whiskeys and a conversation with a stranger would become the pulsating undercurrent of “Ain’t No Mountain High Enough.” A teasing, half-improvised guitar lick that Steve Cropper had toyed with in some back-alley jam would resurface as the defining hook of “Dock of the Bay.”  

It wasn’t just improvisation—it was transmutation. The electricity of the club, the sweat of the dance floor, the loose, unshackled freedom of a musician playing with nothing to lose, all of it got distilled into the recording. And you hear it, decades later, the echoes of some midnight moment that was never supposed to last beyond sunrise but somehow became eternal.  

There’s something earthy and sacred about that. It’s music as a living thing, shaped not by formulas but by instinct, by that deep, human urge to communicate through sound. These weren’t just players—they were conduits. The groove wasn’t written; it was received. And that’s why those records still breathe. Because long before the tape rolled, they had already been alive.

Underrated Rockers: Sherbet / The Sherbs – The Band That Couldn’t Catch a Break



Some bands just get lost in the shuffle. Bad timing, bad marketing, bad luck—it doesn’t matter how good you are if the stars don’t align. Case in point: Sherbet, later rechristened The Sherbs, one of Australia’s finest power-pop and rock outfits of the ‘70s and early ‘80s. If the universe had been playing fair, these guys would have been breathing the same rarefied air as Cheap Trick or even Toto. Instead, they’re a footnote, unfairly buried beneath the avalanche of forgotten AM radio gold.  

Formed in Sydney in the late ‘60s, Sherbet had everything a band needed to succeed: killer hooks, tight musicianship, and a frontman in Daryl Braithwaite who could belt out an anthem with the best of them. They weren’t just another sunshine-and-innocence pop act; they were craftsmen, sculpting melody into something bigger than the sum of its parts. Listen to “Howzat” (their lone international hit in 1976), and you’ll hear a song that should have dominated jukeboxes worldwide—a sleek, funky, falsetto-laden groove that sits comfortably next to the Bee Gees’ disco detour or 10cc’s art-pop precision.  


In Australia, they were gods. Chart-toppers. Arena-fillers. But in America? Nada. The name didn’t help—Sherbet? A little too sweet for rock ‘n’ roll, maybe. So, by 1980, they rebranded as The Sherbs, toughened up their sound with more synthesizers, and released *The Skill*, an album that—if there were any justice—should be a lost classic of the AOR era. Tracks like “I Have the Skill” and “No Turning Back” had the muscle and melody to stand alongside anything Journey or Foreigner were cranking out at the time. And yet, no dice. The radio ignored them, the record labels fumbled the ball, and the audience that should have been theirs never showed up.  

Why? Who the hell knows? Maybe they were too slick for the new wave kids but too weird for the mainstream rock crowd. Maybe the industry just didn’t have room for another Aussie band once AC/DC conquered the world. Whatever the case, The Sherbs gave it one last shot with 1981’s *Defying Gravity*, which features “We Ride Tonight,” a song later resurrected in *Drive* (2011) and given a second life in the synthwave scene. But by then, the dream was over. They called it quits in 1984, leaving behind a discography that deserves far more than bargain-bin obscurity.  

Sherbet, The Sherbs—whatever name you know them by, they were better than they got credit for. Revisit *The Skill*. Crank up *Howzat*. And for God’s sake, someone start dropping their tracks into more movie soundtracks—because a band this good deserves another shot at immortality.

*Flickering Phantoms: The Forgotten Signals of Late-Night Television**

Television is a graveyard, a place where forgotten ghosts flicker between static-laden transmissions, whispering of once-bright futures snuffed out by network executives with the attention span of a goldfish on amphetamines. The real tragedy? Some of these ghosts deserved better.  

Let’s dig up a few of them.  
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#### **Night Stand (1995-1999) – The Tabloid Trainwreck That Knew Exactly What It Was**  
Before *The Daily Show* sharpened its knives on political satire, before *Maury* turned paternity tests into bloodsport, there was *Night Stand*—a savage, surrealist parody of trashy tabloid talk shows. Hosted by Timothy Stack as the gloriously unhinged Dick Dietrick, the show was a deadpan send-up of *Jerry Springer*-style excess, embracing the absurdity of its real-world counterparts with a commitment that bordered on sociopathic.  

Every episode spiraled into sheer chaos—Dietrick’s self-absorbed monologues, guests whose problems were too ridiculous to be real (but always *almost* believable), and a host who couldn’t care less about resolving anything. It was brilliant, biting, and—like all great satire—too smart for the people who needed to see it most.  

---

#### **Beyond Vaudeville (1987-1996) – Public Access Fever Dream**  
There are weird TV shows, and then there’s *Beyond Vaudeville*. This was outsider art disguised as a talk show, a public-access fever dream hosted by Frank Hope, a nervous wreck of a man, and his grumpy, monosyllabic sidekick, David Greene.  

The guests? A revolving door of New York’s strangest characters—local eccentrics, forgotten celebrities, and DIY performers whose commitment to their craft far outweighed their talent. Imagine David Lynch directing an episode of *The Joe Franklin Show*, and you’re still not quite there.  

*Beyond Vaudeville* was a monument to the gloriously unfiltered chaos of public access television. It wasn’t polished, it wasn’t professional, but it was *real*—a last vestige of an era when TV still had room for the weirdos.  

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#### **Werewolf (1987) – FOX’s Forgotten Horror Gamble**  
Long before *Buffy* and *Supernatural* made horror TV a thing, FOX took a gamble on *Werewolf*, a moody, violent supernatural thriller that was essentially *The Fugitive* with claws.  

The story followed Eric Cord, a college kid who gets infected with lycanthropy and spends the entire series on the run, hunting down the alpha wolf who cursed him. The show had some of the best practical werewolf effects ever seen on TV (courtesy of *The Howling*’s Rick Baker), and the atmosphere was pure late-‘80s grit—neon-lit diners, shadowy highways, and transformations that were genuinely horrifying.  

FOX didn’t know what to do with it, of course. It aired for one season, then vanished into the ether, another cult classic lost to the whims of bad scheduling.  

---

#### **Freaky Stories (1997-2000) – Urban Legends and Cockroach Hosts**  
“This is a true story. It happened to a friend of a friend of mine…”  

For Canadian kids of the late ‘90s, *Freaky Stories* was a rite of passage. Hosted by a talking cockroach and a slimy purple slug sitting in a seedy diner, the show brought classic urban legends to life through quirky animation, each episode delivering a mix of horror, humor, and unsettling ambiguity.  

It was *Are You Afraid of the Dark?*’s weirder, scuzzier cousin—less about ghost stories, more about the uncanny, the bizarre, and the kind of tales you heard on the playground that left you wide-eyed and whispering, *but what if it’s true?*  

---

#### **Raffles (1977) – The Gentleman Thief TV Needed More Of**  
Before *Lupin* made suave criminals fashionable again, there was *Raffles*, a BBC adaptation of E.W. Hornung’s stories about a charming upper-class burglar who made theft look like an art form.  

Raffles wasn’t a brute or a thug—he was a connoisseur, a man of taste who just happened to enjoy relieving the rich of their unnecessary burdens. Played with effortless charisma by Anthony Valentine, this was a show that reveled in style, wit, and the pure, intoxicating pleasure of watching someone outthink their opponents at every turn.  

It should have been a hit. Instead, it became another brilliant-but-forgotten gem of British television, buried under more traditional crime dramas that lacked its panache.  

---

#### **Nowhere Man (1995-1996) – The Twilight Zone Meets Deep State Paranoia**  
A photojournalist takes a single picture that *someone* doesn’t like. Suddenly, his entire life is erased—his wife doesn’t recognize him, his identity vanishes, and shadowy forces hunt him across America.  

That was the premise of *Nowhere Man*, one of the most criminally underrated thrillers of the ‘90s. This was *The Prisoner* for the X-Files generation, a show that thrived on paranoia, conspiracy, and the terrifying idea that the world can be rewritten around you.  

It was ahead of its time, a proto-*Lost* mystery box that deserved more than its single season.  

---

#### **Return to Eden (1983) – The Australian Revenge Saga You Never Knew You Needed**  
Imagine *Dynasty* cranked up to eleven, then add a heaping dose of revenge, murder, and crocodile attacks. That’s *Return to Eden*, an Australian miniseries that started as a *Count of Monte Cristo*-style revenge thriller before morphing into a full-blown soap opera.  

The plot? A naive heiress is nearly killed by her gold-digging husband, gets disfigured in a crocodile attack, then reinvents herself as a glamorous supermodel to exact revenge. It was trashy, it was glorious, and it was pure ‘80s excess, complete with shoulder pads and melodrama.  

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#### **Gary & Mike (2001) – The Claymation Road Trip From Hell**  
Comedy Central’s *Gary & Mike* was the anti-*Beavis & Butt-Head*—a stop-motion buddy comedy about two losers road-tripping across America, running into increasingly bizarre misadventures.  

The animation was meticulous, the humor was sharp, and the characters were more layered than they had any right to be. But stop-motion was expensive, and despite critical praise, it got the axe after one season. It deserved better, and in a just world, it would have found a cult following like *Moral Orel* or *Robot Chicken*.  

---

#### **Quark (1977-1978) – The Sci-Fi Spoof That Came Too Soon**  
Mel Brooks gave us *Spaceballs*, but before that, there was *Quark*, a gloriously ridiculous attempt at sci-fi parody. Created by Buck Henry (of *Get Smart* fame), the show followed the misadventures of a space garbage collector and his crew, which included a cloned woman, a sentient plant, and an alien who was half-man, half-woman.  

It had potential, but it arrived before the boom of *Star Wars*-inspired TV, and audiences weren’t ready for a comedy set in space.  

---

#### **Herman’s Head (1991-1994) – The Sitcom That Lived In Your Brain**  
Before *Inside Out* turned emotions into cartoon characters, *Herman’s Head* did it in sitcom form. The show followed an average office worker whose inner thoughts were personified by four characters representing his intellect, sensitivity, anxiety, and lust.  

It was clever, it was bizarre, and it had a young Yeardley Smith (Lisa Simpson herself) in the cast. But like most high-concept sitcoms, it struggled to find a mainstream audience, fading out after three seasons.  

---

### **Final Thoughts: The Static Still Whispers**  
Television is a ruthless machine. Even the best ideas get buried, left to rot in the landfill of forgotten schedules and unrenewed seasons. But some shows refuse to stay dead. They linger, waiting for the right late-night wanderer to stumble upon them.  

Maybe that wanderer is you.

**The Static Between Forgotten Signals**


The internet is supposed to remember everything. The great, humming archive of human folly and brilliance, stored in server farms humming with the ghosts of lost connections. But time erodes even digital relics. TV shows flicker in and out of existence, slipping between algorithmic cracks like lost souls in a haunted broadcast.  

Look at this list—bones of dead television, spectral fragments of a medium that once thrived on cheap sets and half-mad ambition. **Bone Chillers**, a ‘90s horror anthology that tried to slip some Lovecraftian weirdness past the censors while still selling plastic fangs at Halloween. **Lexx**, a gonzo space opera with the energy of a late-night fever dream, where the universe was hostile, flesh was disposable, and nobody was the hero.  


**Shoestring**—a detective show with the quiet, British melancholy of a rainy afternoon, where solving mysteries felt less like justice and more like making sense of the inexplicable. **Something Evil (1972)**—Spielberg before Spielberg, his made-for-TV horror flick drenched in that particular early-'70s paranoia, where the devil could be lurking in your neighbor’s barn.  

Then there’s **Turn-On (1969)**—an experimental sketch show so aggressively strange, so anti-human in its rapid-fire surrealism, that it was canceled before it finished airing. The moment it hit the airwaves, TV station managers yanked the plugs like exorcists facing down a demon. If that isn’t the essence of forgotten television, I don’t know what is.  

**Nightmare Ned**—a children’s cartoon that understood nightmares the way only children do, with shifting logic and creeping existential terror. **Dead Last**, a supernatural road-trip show about a rock band that sees ghosts, existing in that liminal space between genius and cancellation.  

**Fear Itself**, a horror anthology that dared to be ambitious but fell into the cracks of network neglect. **Welcome to Paradox**, sci-fi that tried to grapple with big ideas before streaming services figured out how to make prestige speculative fiction marketable. **Jason King**, a ‘70s spy show so gloriously over-the-top it felt like a hallucination stitched together from shag carpets and cigarette smoke.  

This is the debris of television history. These shows existed—really existed. Some of them might still flicker across some forgotten corner of YouTube, uploaded from dusty VHS tapes by devotees who refuse to let the past die. Others are gone, absorbed into the void, spoken of only in grainy forum posts and cryptic Wikipedia stubs.  

They don’t make television like this anymore. But maybe, in some late-night drift through the digital static, you’ll find one of these ghosts waiting for you. And maybe, just for a moment, you’ll feel the signal come through clear.

*The Unexpected Magic of *Dreams Come True* (1984): A Whimsical Tale Hidden in the VHS Sleaze Era**


There’s something strangely enchanting about *Dreams Come True* (1984), a little-known oddity that exists in the twilight zone between softcore fantasy and the kind of dreamy, low-budget charm that the VHS era often buried beneath layers of sleaze. At first glance, it might seem like just another late-night rental meant to capitalize on the erotic fantasy boom of the early ‘80s. But if you look closer, you’ll find a whimsical, almost innocent undercurrent that sets it apart from the more cynical fare of its time.  

The film follows a young woman who discovers that her dreams have the power to shape reality—leading to a surreal journey filled with wish fulfillment, sensuality, and a touch of fairy tale logic. While it leans into its erotic elements, there’s a curious sweetness to it, a sense of wonder that feels more *Labyrinth* than *Emmanuelle*. The dream sequences are drenched in soft-focus cinematography, pastel lighting, and an ethereal synth-heavy score that makes everything feel like a hazy reverie. It’s a film that doesn’t so much unfold as it drifts, lingering on moments of magic rather than plot mechanics.  

What makes *Dreams Come True* fascinating is how it straddles two worlds: the VHS-era sexploitation market, which demanded a certain level of nudity and titillation, and the whimsical, almost adolescent fantasy storytelling that wouldn’t be out of place in a more mainstream ‘80s film. It’s as if someone tried to make a bedtime story for adults but couldn’t quite decide if it should be sincere or seductive.  

Despite its obscurity, *Dreams Come True* has a peculiar kind of nostalgic power. It belongs to that special class of movies that feel like half-remembered dreams—something you might have caught on late-night cable as a kid and later wondered if you imagined. It’s a relic of a time when filmmakers, even in the exploitation realm, weren’t afraid to get weird, to embrace dream logic, and to create something that, for all its cheapness, still manages to feel strangely heartfelt.  

For fans of offbeat VHS curiosities, *Dreams Come True* is worth seeking out. It may not be a masterpiece, but in its unexpected sincerity, it taps into the true magic of dreams—where the boundaries between reality and fantasy dissolve, and anything, for a fleeting moment, feels possible.

Thursday, February 27, 2025

“CAMP BLOOD” (1999) & “CAMP BLOOD 2” (2000): THE SLASHER CINEMA OF PURE ID


By Lou Toad

Let’s get this out of the way: Camp Blood (1999) and its direct-to-video sequel Camp Blood 2 (2000) are, by any metric resembling “quality,” irredeemably bad movies. The acting is bad in the way that people who have never acted think acting should be. The budget—barely cresting the triple digits—ensures that everything from lighting to sound design resembles the most expensive home video you and your friends never made. The plot is a Mad Libs version of Friday the 13th, which itself was a Mad Libs version of Halloween, and it all plays out with the self-serious commitment of a high school drama club doing a “mature” play about drug addiction.

And yet.

In 1999, I was 13. The same year The Blair Witch Project (another no-budget horror film, albeit one that did things like invent a genre) tricked half of America into thinking it was real, I was in my friend’s backyard with a Hi8 camcorder, two cheap masks from Spencer’s, and a script written on the back of my Algebra homework. We were making a slasher movie, which—if you were 13 and had access to a camera—was one of exactly two movies you were capable of making, the other being an action movie where you karate-kick your younger brother into a bush.

If we had fifty more bucks, an uncle with a decent camcorder, and a single marginal Hollywood connection, we might have made Camp Blood. And that, dear reader, is the point.

Because what Camp Blood lacks in originality, competence, or, frankly, dignity, it makes up for in an earnest commitment to the idea of the slasher film as an undying folk ritual. This was 1999—three years after Scream had turned horror into a postmodern in-joke, its sequels and imitators all armed with self-aware teenagers and ironic detachment. Slashers in this era weren’t scary, they were clever. They were characters who had seen horror movies before and knew the rules. But Camp Blood does not know the rules. Camp Blood does not know anything. And in that, it is free.

The film follows the structure you expect: campers, woods, masked killer, a slow parade of deaths. The clown-masked murderer—a nice aesthetic flourish, if you can call “owning a mask and putting it on an actor” an artistic decision—dispatches victims with a gleeful lack of irony. And while the acting is pure Craigslist, the gore is surprisingly decent, in that delightful mid-tier Halloween store way where fake intestines look like something you’d dare your friend to eat for five bucks.

And then there’s Camp Blood 2. If the first film was a found object of no-budget horror, its sequel is an act of pathological persistence. It exists because why wouldn’t it exist? The world didn’t need one Camp Blood, so it certainly didn’t need two. And yet, like the final girl at the end of a slasher movie, it refuses to die. The sequel is functionally identical to its predecessor, only with even less justification and an even stronger sense that the cast and crew are performing under some form of legally binding obligation.

So what do we do with these films now? In 2025, the “late 90s/early 2000s shot-on-video slasher” has accumulated enough dust to qualify as vintage, maybe even kitsch. You could program them at a midnight screening with a sense of ironic detachment, but that feels disingenuous. Because there is no irony here—only pure, uncut horror movie id.

Maybe that’s why they stick with me. Not because they’re “good.” They are not. But because they represent a moment when horror films could still be made by anyone—before digital slickness, before “elevated horror,” before every movie had to be a commentary on itself. Camp Blood is bad. But it’s bad in the same way your own backyard slasher was bad. And maybe that’s why it’s kind of perfect.

Wednesday, February 26, 2025

The Secret Subversion of *Malibu High* and *The Young Warriors***



### **I. The Sleaze Mirage of Malibu**  

It’s the late ’70s. Gas is expensive, the American psyche is bruised from Vietnam, and cinema is caught in a twilight zone between the grindhouse gutter and the blockbuster dawn. Enter *Malibu High* (1979), a cheap and dirty film that markets itself as a teen sex comedy but quickly morphs into a nihilistic crime saga where high school is just a launchpad for prostitution, murder, and existential doom. 

This is not *Porky’s*, not *Fast Times at Ridgemont High*, but something far uglier—like if *Carrie* had no supernatural powers and instead just said, “Screw it, I’ll become a hitwoman.” Kim, our “heroine” (and I use that term loosely), starts as a jilted high school outcast and ends as a dead girl on a beach, her life swallowed by her own descent into crime. There is no redemption. No happy ending. Only the void.  

Was this just exploitation at its purest? Or was there something more? A quiet, unspoken subversion of the American Dream packaged as drive-in sleaze?

### **II. The Lost Boys of the Reagan Era**  

Cut to 1983. The world is shinier, more patriotic, and obsessed with Cold War machismo. Enter *The Young Warriors*—also known as *The Graduates of Malibu High*—a pseudo-sequel in name only, taking *Malibu High*'s grim outlook and injecting it with Rambo-style vigilantism. But scratch the surface, and the same bleak reality festers underneath.  

This is *Death Wish* for the hollowed-out high school crowd, where jocks ditch the football field for machine guns and roam the streets avenging their friend’s murder. What starts as a revenge fantasy spirals into a cruel joke on the audience—what they think is empowerment is just another dead-end road. The boys, fueled by Reagan-era bravado, realize too late that real violence is not a power trip, but an abyss that swallows everything.  

*The Young Warriors* wears the skin of a jingoistic revenge flick, but its rotting insides tell a different story. These are not heroes. They are fools caught in the illusion that justice is as simple as pulling a trigger.  

### **III. The Great Con of the American Teenager**  

Taken together, *Malibu High* and *The Young Warriors* form a nihilistic one-two punch. Both films sell one thing and deliver another, weaponizing exploitation tropes to smuggle in a much darker message: the American Dream is a rigged game, and the house always wins.  

Kim believes sex and violence will buy her freedom, but she ends up alone and discarded. The young warriors think revenge will make them gods, but it only makes them killers. In both films, youth is exploited—by institutions, by crime, by war, by the very genre conventions the movies pretend to embrace.  

These are not simple grindhouse flicks. They are warnings buried in trash cinema, masquerading as cheap thrills but leaving behind the aftertaste of despair. Watch them in the right state of mind, and they cease to be mere exploitation—they become time bombs of disillusionment, ticking away under the neon glow of American pop culture.  

And that, my friends, is the real subversion.

Tuesday, February 25, 2025

"Your Mad Retahded, Kid”: Growing Up Smart in 90s Inner-City Boston

By Lou Toad

There was always something vaguely suspect about being the kid with his nose in a book in 1990s inner-city Boston. Especially in Eastie, where I grew up—triple-deckers crammed together like old teeth, the airport skyline flickering in the windows, and the low murmur of NESN sports talk from every open screen door. Intelligence, or at least the performance of it, was met with suspicion, sometimes outright hostility. You could be smart, sure. You just couldn’t be a **smarty-pants.**  

I got called “mad retahded” more times than I can count, which in the upside-down logic of the neighborhood meant I was too smart for my own good. You start spouting off about something—history, science, some book nobody else was reading—and suddenly you’re “some kinda fuckin’ genius now, huh?” The code of the streets (or at least the block) dictated that if you weren’t talking about the Sox, the Pats, or what some wiseass down the bar at Jeveli’s got up to last weekend, you were talking wrong. You were talking **not Boston.**  

At home, my family saw my bookishness as both a point of pride and a potential liability. My old man, a dockworker with calloused hands and a poetic sense of profanity, would marvel at my vocabulary but remind me not to get “too big for my britches.” My mother, a second-generation Irish-Italian hybrid who could recite long stretches of Shakespeare but never finished college, had a kind of melancholy admiration for my scholarly streak. “Smart kids leave,” she’d say, not quite warning, not quite lamenting.  

It took me a long time to realize that what I thought was a totally alien impulse—the autodidact urge to teach myself whatever I could—was as Boston as a Dunkin’ cup balanced on a snowbank. I had no clue as a kid that this city had been built, intellectually speaking, on the backs of working-class scholars, self-educated radicals, and book-hoarding weirdos who were just as out of step with their neighborhoods as I was with mine.  

I didn’t know then about the Brahmin-versus-Bullshit dichotomy of Boston academia—the fancy-pants Harvard types on one side and the scrappy street philosophers on the other. I didn’t know about the industrial-era mechanics’ libraries that let factory workers educate themselves or the radical bookstores where leftist dockworkers debated Marx over black coffee. I thought my inclination to teach myself was some mutant strain of Eastie eccentricity. Turns out, it was old as the cobblestones.  

But that realization came later.  

At the time, I was just some punk-ass kid in a flannel, dodging verbal jabs from kids who didn’t trust a guy with too many words. Learning to deploy my intelligence strategically. Play dumb when necessary. Drop my “r”s enough to pass. Keep the book smarts quiet unless I could weaponize them into a devastating wisecrack. And most importantly: never, ever correct someone’s grammar.  

Boston, after all, is a city that loves its contradictions. You can be a Harvard PhD and still talk like you work at a Quincy shipyard. You can be some scrappy working-class autodidact and still teach yourself enough to blow Ivy League minds. I didn’t know it at the time, but my whole Eastie education—the streets, the skepticism, the unspoken code—wasn’t at odds with Boston’s academic history. It **was** Boston’s academic history. I just had to grow into it.  

And learn when to keep my mouth shut.

Tune In Tuesday: The Devonsville Terror (1983) – A Folk Horror Freakout with That Vinegar Syndrome Glow


Stack up those Blu-rays, flip off the lights, and let that warm, grainy magic roll—because *The Devonsville Terror* is the kind of late-night shocker that just *hits different* when you're knee-deep in a stack of Vinegar Syndrome discs. You know the deal: slipcase fresh, remastered menace, and the kind of deep-cut unearthed weirdness that makes you wonder how this one slipped through the cracks of your horror consciousness until now.  

On the surface, Ulli Lommel’s *The Devonsville Terror* is prime folk horror territory—Puritanical paranoia, past sins festering under the surface of a small New England town, and a supernatural reckoning centuries in the making. But this ain't some cozy autumnal *Wicker Man* riff. It’s got that early-'80s video-store murk, where dreamy soft-focus atmosphere crashes headfirst into rubbery gore and batshit tonal shifts. Lommel, best known for his *Boogeyman* schlock, gets *real* weird here, mixing small-town misogyny with supernatural revenge in a way that makes you want to shower off the moral grime by the time the credits roll.  

Donald Pleasence slithers in as a local doctor unraveling the town’s legacy of witch trials and gruesome executions (this one kicks off with a *gnarly* body bursting apart), while three modern women—outsiders, naturally—stir up the old curses lurking beneath the town’s “wholesome” surface. One by one, the town’s rotten core bubbles over, and let's just say things get *gooey* before it's all said and done.   

Watching a flick like this in a double or triple bill of Vinegar Syndrome treasures is a vibe. There’s a texture, a weight to these releases—reminders that movies like this weren’t *meant* to look this good, and yet, here they are, resurrected in crisp HD with all their quirks intact. The film itself might be uneven, but that *experience*—stacking up the discs, watching forgotten oddities in pristine condition—is what makes the whole thing magic.  

If you dig your folk horror *ugly*, *mean*, and slathered in VHS-era sleaze, *The Devonsville Terror* delivers. A little sluggish in parts, sure, but when that final act erupts into psychedelic comeuppance, you *feel* it. A perfect slab of late-night misanthropy, plucked from the depths and ready to haunt your next Vinegar Syndrome marathon.

Monday, February 24, 2025

All about that Showtime prestige TV


Twin Peaks: The Return and Penny Dreadful—two eldritch incantations whispered through the static of television’s golden age, each a spectral invocation of mystery, dread, and the unrelenting human quest for meaning in the shadows of existence.  

David Lynch’s Twin Peaks, a symphony of dream logic and uncanny dissonance, unfurls like an ancient riddle carved into the firmament of our subconscious. It is a vision of time as a Möbius strip, a coffee-black abyss in which the seeker, ever intrepid, searches for the fire behind the velvet curtain. It dares to ask: can the self be retrieved once scattered across the infinite planes of dream and reality? Or does the search itself obliterate the seeker?  

Meanwhile, Penny Dreadful exults in the gothic sublime, a feast of poetry and horror stitched together from the night terrors of the 19th century. Its creatures—tragic, yearning, monstrous—move through the sepulchral corridors of fate, each bound by the heavy chains of destiny and desire. It is a meditation on the nature of monstrosity, where the line between the damned and the divine is but a flickering candle in the tempest of the soul.  

Both shows are haunted by questions that elude final answers, reverberating through the echoing caverns of the collective unconscious. To watch them is to step beyond the veil, to wander where time fractures and the self dissolves. They are rituals of storytelling, mirrors polished dark, inviting the viewer to peer into their own abyss—and perhaps, just perhaps, to glimpse something staring back.

Rediscovering *Disturbing Behavior*: The Misunderstood Classic of Late-90s Horror

By the late ‘90s, the post-*Scream* horror boom had reached full tilt, and teen slashers were the genre’s reigning champions. But lurking beneath the surface of that trend was *Disturbing Behavior* (1998), a film dismissed in its day as yet another pale imitation. Time, however, has been unusually kind to this eerie slice of paranoia, and with a fresh eye—especially in light of the now-legendary lost *director’s cut*—it stands revealed as something far more sinister and subversive than audiences were prepared for.  

Directed by David Nutter (a *X-Files* alumnus with a knack for eerie Americana), *Disturbing Behavior* plays like *The Stepford Wives* got hijacked by a caffeine-addled *Goosebumps* ghostwriter in the middle of a nervous breakdown. On the surface, it’s a standard “new kid in town” setup: Steve (James Marsden) moves to the perpetually overcast island town of Cradle Bay, where the high school’s ruling class—the eerily clean-cut “Blue Ribbons”—seem more machine than man. But beneath the glossy MTV aesthetic, a palpable sense of menace hums. The town is a machine, too, and someone’s been tightening the screws.  

If you caught *Disturbing Behavior* in theaters, you only saw a shadow of what Nutter intended. Savaged in post-production by studio interference, the film was whittled down to 84 minutes, stripping it of much-needed context and character work. Gone were key moments that cemented Cradle Bay as a decaying town of secrets; missing was the original ending, which emphasized tragedy over studio-mandated catharsis. But even in its compromised state, the film retains an uncanny *Twilight Zone* chill, bolstered by William Sadler’s quietly haunted janitor, whose cryptic warnings hint at something deeper.  

Where *Disturbing Behavior* truly excels is in its ability to balance B-movie thrills with something colder, meaner. The Blue Ribbons don’t just enforce social order—they’re an experiment, a project to mold teenagers into glassy-eyed enforcers of an idealized America. Their violent breakdowns—triggered by stray words, flickering lights, or forbidden thoughts—play like suburban *Clockwork Orange* meltdowns. The implications are chilling: these kids aren’t just mind-controlled; they’re the product of adult fear, a manufactured repression that turns into rage when it collides with reality.  

The studio’s meddling robbed *Disturbing Behavior* of the long, creeping descent into helplessness it was meant to have, but even in its official release, the film lingers. Katie Holmes, in full grunge-outcast mode, delivers a performance that’s more *Rebel Without a Cause* than disposable horror fodder. Her final line—“You’re born, you die, and in between, if you’re lucky, you get to have some fun”—plays less like a kiss-off and more like an elegy for a generation that saw what was coming but couldn’t stop it.  

Thanks to bootlegs and retrospective curiosity, the *director’s cut* has taken on a mythic quality, a glimpse of the darker, more tragic film *Disturbing Behavior* was meant to be. Until that version resurfaces in an official capacity, the existing film stands as an imperfect but potent warning shot. It’s *Stepford Teens* via *The Faculty*, soaked in Pacific Northwest gloom and shot through with a nihilism the genre wasn’t ready to embrace.  

A misfire? No. A masterpiece? Almost. A classic? Absolutely.

Virtual Album Haul

Saturday, February 22, 2025

the easy listening prog rock paradox

Alright, LISTEN UP, you golden-eared, soft-focus dreamers, you seekers of groove both slick and cerebral! You, wandering in the valley between the crystalline perfection of pop and the labyrinthine wizardry of progressive rock, wondering: **How did they do it? How did they make it so smooth yet so damn complicated?**  


I’ll tell you HOW. I’ll tell you WHY.  

Because in the late '70s, a secret brotherhood emerged, clad not in leather and denim, no—no, my friend! These were the **session-sorcerers, the yacht-prog shamans, the technicians of feeling.** They wielded smoothness like a scalpel, cutting deep without spilling a drop.  

***Toto.*** Kenny Loggins. Pages. ***Gino Freakin’ Vannelli.***  

They stood at the impossible crossroads where Steely Dan meets Mahavishnu, where Michael McDonald harmonizes with a Moog bassline so slick it hydroplanes into oblivion. They were NOT your average rock gods, no—they were *meticulous.* Their fingers glided over fretboards, their voices **poured like molten gold**, and yet their time signatures twisted like a Ferrari taking a mountain pass at *precisely* the right speed.  

Let’s talk about **Toto**—THE SHAPESHIFTERS. You think they’re just some radio-ready hit machine? Listen to "Georgy Porgy" again and TELL ME that groove doesn’t slither like a funk-laced python with a PhD in polyrhythms. Jeff Porcaro? **Metronomic deity.** Steve Lukather? A shredder who CHOOSES not to shred—because restraint is the true flex.  

And **Kenny Loggins**—oh, you think it’s all about footloose good times? WRONG. Early Kenny is **prog-lite wrapped in a satin sheet**. “This Is It”? That ain’t just a song, it’s an odyssey in 4:30, a yacht-rock aria with chord changes so sneaky they’ll *steal your damn watch.*  

And don’t even get me started on **Pages**—before they morphed into Mr. Mister (yeah, that’s right, *connect the dots*), they were crafting West Coast fusion so **intricate, so harmonically plush**, that you could sink into it like a deep-pile shag carpet in an air-conditioned Malibu mansion.  

Then there’s **Gino Vannelli**, the cosmic crooner, the Italian jazz-rock demigod whose albums sound like a **Bach fugue got lost in an L.A. recording studio and emerged wearing a silk kimono.** “Brother to Brother”? “Storm at Sunup”? It’s symphonic, it’s funky, it’s *operatic*—it’s a fever dream where prog and pop make passionate, mathematically precise love.  

So here’s the paradox, the beautiful, mind-bending contradiction: **They made the hardest things sound easy.** They wove complex rhythms and jazz harmony into three-minute pop gems, disguising their genius beneath a smooth veneer. They lured you in with melody, and before you knew it, you were swimming in **syncopation, inversions, ghost notes, and god-tier musicianship.**  

And THAT, dear reader, is why this music endures. Because it is the **double helix of pop and prog, the unholy yet divine marriage of accessibility and virtuosity, the impossible made effortless.**  

So pour yourself a fine bourbon, drop the needle on *Silk Degrees* or *Toto IV*, and bask in the paradox. Because they sure as hell knew what they were doing.dial.

Friday, February 21, 2025

Fear and Loathing in the Valley: A Savage Journey into Encino Man and the Quiet Cool of Brendan Fraser

It was a warm, sun-blasted afternoon in the San Fernando Valley, and the air smelled of chlorine, desperation, and the faint promise of something absurdly prehistoric. *Encino Man*, that legendary 1992 cinematic fever dream, is a film that defies logic, coherence, and perhaps even good taste. But none of that matters. What matters is the presence of Brendan Fraser—wide-eyed, slack-jawed, a resurrected Cro-Magnon surfing the chaotic neon hellscape of early ‘90s suburbia.  

Fraser, a man who would go on to carve out a career in everything from Mummy-hunting to full-throttle existential despair, was in his purest, most chaotic form here: all grunts, primal energy, and a physicality that bordered on slapstick divinity. His character, Link, is a thawed-out caveman, a fish-out-of-water in a world of MTV, Pauly Shore, and inexplicable teenage angst. But beneath the absurdity lurks something almost poetic—an outsider, gleefully ignorant of the petty hierarchies of high school, moving through the world with the grace of a man who’s never been told "no."  

There’s a madness in *Encino Man*, a coked-out studio exec’s fevered vision of what kids might want to see in a post-*Bill & Ted* world. But Fraser, even amidst the insanity, plays it straight with an otherworldly sincerity, a reminder that sometimes, the greatest wisdom comes from those unburdened by civilization’s bullshit. He was *cool* before he knew what cool was. No affectation, no posing—just raw, untamed presence.  

Decades later, we’d see Fraser stripped of the prehistoric grime, navigating Hollywood with a weary but undeniable dignity. From the swashbuckling adventurer in *The Mummy* to the broken souls of *The Whale*, he remains an actor who gives everything—even when the world tries to take it all away.  

But in *Encino Man*, in those fleeting, beautiful moments of a caveman discovering the joys of Slurpees and school dances, we see the essence of Fraser’s quiet cool. A performer who, despite the absurdity of his surroundings, somehow always makes us believe. And maybe, just maybe, that’s the real magic of the movies.

The Eternal Cool of Ric Ocasek and the Underrated Brilliance of Beatitude

Ric Ocasek wasn’t just cool—he was *cool in italics*, cool without trying, the kind of cool that can’t be faked. He looked like an alien who crash-landed on CBGB’s doorstep, absorbed all the neon sleaze, new wave sheen, and punk irreverence, and spat it back out as something completely his own. He wasn’t a rock star in the classic sense—no grandstanding, no pyrotechnic solos—but he had *presence*. A looming, spectral figure in shades, standing at the crossroads of Buddy Holly and Blade Runner, crooning like a machine that found out about love from overheard conversations and late-night radio.   

And *Beatitude* (1982) is *that* Ric Ocasek distilled. His first solo album, dropped while The Cars were still hot as a freshly waxed hood, is what happens when the robot takes a step out of the showroom and into the back alley. It’s colder, weirder, more stripped-down, and, at times, darker than his band’s glossy radio anthems. But it’s also a total *Ocasek* record—sharp, hooky, and riding that strange line between detached and heartbroken.  

#### **New Wave Noir with a Side of Machine Funk**  

From the jump, *Beatitude* tells you it’s not just another Cars record. **"Jimmy Jimmy"** is jittery and twitching, a postmodern doo-wop chant built on chugging synths and Ocasek’s deadpan, wired delivery. **"Something to Grab For"** feels like The Cars’ shadow-self, swapping out Elliot Easton’s slinky guitar heroics for a twitchy mechanical groove that sounds like Kraftwerk got locked in a room with Suicide.  

And that’s the thing—*Beatitude* leans harder into Ocasek’s art-punk leanings, the stuff he loved before The Cars took over FM radio. **"Prove"** sounds like an ‘80s fever dream of ‘50s rockabilly, all driving rhythms and robotic heartache. **"Connect Up to Me"** plays like a neon-lit android’s seduction anthem, where emotion and circuitry melt into one hypnotic pulse.  

Then there’s **"I Can’t Wait"**, a song so sleek and ice-cool you can practically see the condensation forming on your Walkman as it plays. It’s Ocasek at his best—aloof, romantic, lost in the neon glow of his own world.  

#### **Legacy of a Lone Wolf in Sunglasses**  

Look, The Cars were already one of the most innovative and effortlessly stylish bands of their era. But *Beatitude* proves Ric Ocasek *was* The Cars’ beating (digital) heart. This record didn’t burn up the charts, but it didn’t need to. It’s the sound of a man who didn’t have to prove a damn thing, tinkering with the edges of his own coolness.  

Ocasek remained a true rock ‘n’ roll anomaly till the end—too weird for the mainstream, too pop for the art kids, too futuristic for nostalgia. *Beatitude* is his ghost in the machine, a perfect snapshot of what made him endlessly, effortlessly cool. You can’t fake this kind of thing. You either have it, or you don’t. And Ric? He had it in spades.

Of Cabbages and Kings – Chad & Jeremy’s Psychedelic Left Turn

By the mid-‘60s, Chad Stuart and Jeremy Clyde had already carved out their niche as purveyors of gentle, harmony-driven folk-pop. They were the thinking person’s duo, offering up sophisticated melodies wrapped in a veneer of British cool. But *Of Cabbages and Kings* (1967) was something else entirely—a bold, orchestral, psychedelic opus that found them stretching the boundaries of their sound in ways that few expected.  

If the title nods to Lewis Carroll, the music itself is a full immersion into the topsy-turvy headspace of the late ‘60s, where folk, baroque pop, and avant-garde experimentation collided. It’s an album that sits comfortably next to the likes of *Sgt. Pepper* or *Days of Future Passed* in ambition, even if it never reached those commercial heights.  

### **A Kaleidoscope of Sound**  

What makes *Of Cabbages and Kings* stand out is its sheer theatricality. The production—helmed by Gary Usher, a man known for his work with The Byrds and The Beach Boys—leans heavily on layered orchestration, oddball interludes, and a sense of whimsy that’s just shy of self-indulgence. Songs like **"Rest in Peace"** and **"Progress Suite"** take on a cinematic quality, blending folk sensibilities with grand, almost symphonic arrangements.  

Lyrically, the album reflects the growing disillusionment of the era, blending surrealism with sharp social commentary. **"Rest in Peace"** has the bite of a protest song wrapped in a stately, almost macabre melody, while **"The Gentle Cold of Dawn"** delivers a haunting introspection that lingers long after the song fades.  

### **Lost Gem or Overlooked Masterpiece?**  

The problem—and perhaps the reason the album never quite found its footing commercially—was that Chad & Jeremy were still largely seen as soft folk-pop crooners. Their audience wasn’t necessarily looking for orchestral psych-rock, and the underground scene that embraced bands like Love or The Zombies didn’t immediately see them as part of that revolution.  

But in retrospect, *Of Cabbages and Kings* stands as one of the more fascinating albums of the era—an ambitious, unexpected detour that deserves rediscovery. It’s not just a relic of ‘67; it’s a testament to what happens when artists refuse to be boxed in, when they take a leap into the unknown and dare to get a little weird.  

And in the end, isn’t that what psychedelic music was all about?

The Night Brings Charlie: An Analysis and Review


There’s a certain grit to The Night Brings Charlie, a low-budget slash through the fogged-up window of late-’80s slasher cinema. You don’t watch it; you stumble into it, like a roadside dive at last call, half-expecting regret, half-hoping for salvation.

The film itself is the cinematic equivalent of a rusted blade—coarse, unapologetic, and more effective than it has any right to be. Directed by Tom Logan, this is no highbrow deconstruction of the genre, no satirical smirk. It’s a grimy piece of work, a slash-and-dash pulp novel in celluloid form, as honest in its ambition as it is shameless in its execution.

Our killer, Charlie Puckett, is an enigmatic silhouette. A landscaper turned murderer, wielding a tree-trimming mask and hedge clippers with a kind of perverse solemnity. He is less man, more myth—a shadow painted in broad strokes, purposefully vague yet somehow indelible. Like Tosches’ portrait of Dean Martin as a ghost haunting his own myth, Charlie looms larger than the story, more archetype than character.

The setting? A small-town swamp of sweat, suspicion, and blood. It reeks of the American Gothic, not the Southern belle kind but the grimy, forgotten roadside diner variety, where the coffee is burnt and the conversation darker. The locals are drawn with caricature-like strokes—ineffectual cops, doomed innocents—but within this exaggeration lies a certain truth. They are us, or what we fear to be: vulnerable, oblivious, and incapable of facing the darkness until it’s too late.

The film’s aesthetics are pure grindhouse grit. The cinematography, often criticized as amateurish, feels deliberate in its roughness, as though the film itself is peeling at the edges. The score—a cacophony of eerie synthesizers—rattles your teeth like a misfiring jukebox, an unholy hymn to unease.

Yet, there’s a strange poetry in The Night Brings Charlie. Not in the dialogue, mind you—wooden at best, laughable at worst—but in its relentless commitment to the visceral. It does not flinch, does not wink at the audience. This is horror stripped to its essence: fear of the unknown, the inevitability of death, and the unspoken truth that sometimes monsters wear human masks.

To watch The Night Brings Charlie is to sit in the dim glow of some forgotten corner of America’s collective psyche. It’s not a masterpiece, nor does it aspire to be. But like the best of Tosches’ writing, it dares to delve into the shadows, pulling out something raw, something real, something that lingers long after the credits roll.

Is it good? That’s the wrong question. The right one is: Does it haunt you? And the answer, dear reader, is yes. Charlie comes, and he lingers.

A Glowing Tribute to Tag: The Assassination Game


There’s something hauntingly prophetic about Tag: The Assassination Game, a film that slithered out of the Reagan-era mire in 1982 with all the cool detachment of a leather-clad nihilist. Directed by Nick Castle—better known to trivia buffs as the man behind Michael Myers’ mask in Halloween—this low-budget thriller somehow fuses the pop-culture paranoia of its time with a razor-sharp edge that cuts deeper than its unassuming premise might suggest.

On the surface, Tag plays out like a dorm room fever dream: a campus-wide game of "Assassin" turns lethal when an unhinged participant decides to up the stakes by swapping suction-cup darts for the real thing. It’s a concept so deliciously absurd it could’ve derailed into self-parody, yet Castle and company steer the chaos into something more—an existential noir wrapped in the trappings of a college B-movie.



Linda Hamilton, in her pre-Terminator days, radiates star power as Susan, the quintessential '80s heroine: whip-smart, self-assured, and refreshingly human. Opposite her is Robert Carradine as Alex, the amateur sleuth who stumbles into a tangled web of desire, deceit, and death. Their chemistry crackles with the kind of understated charm you don’t see in thrillers anymore, a slow-burning rapport that makes you root for them even as the game threatens to swallow them whole.

And then there’s Bruce Abbott’s Gregory, the would-be killer who emerges as the dark heart of the film. He’s a walking paradox: chillingly methodical yet bristling with barely contained mania, a blank slate onto which the audience projects its own fears about what happens when fantasy and reality bleed together. His descent into madness feels less like a leap and more like a slow, inevitable slide—an unsettling reminder of how thin the veneer of normalcy really is.

What makes Tag: The Assassination Game so enduringly fascinating, though, isn’t just its narrative audacity or its performances. It’s the way the film captures the zeitgeist of a generation teetering on the brink. The early '80s were a strange, liminal period: the Cold War cast a long shadow, technology was creeping into everyday life in ways that felt both thrilling and terrifying, and young people were grappling with a creeping sense of alienation that only grew as the decade wore on.

Castle takes all of this and distills it into a taut, 90-minute exercise in tension and style. The campus setting becomes a microcosm of the world outside—a place where anonymity breeds danger, where the boundaries between play and reality are constantly shifting. The synth-heavy score pulses like a heartbeat, driving the action forward while underscoring the film’s existential dread.

Watching Tag today feels almost like discovering a secret artifact, a film that somehow predicted our obsession with games, competition, and the performative nature of modern life. Its themes resonate even more deeply in the age of social media, where identity is malleable and the line between reality and simulation grows ever blurrier.

Sure, it’s a little rough around the edges—some of the dialogue creaks, and the pacing occasionally stumbles—but that only adds to its charm. Like the best cult classics, Tag: The Assassination Game isn’t perfect. It’s messy, it’s raw, and it’s utterly, unapologetically itself.

Nick Castle’s little thriller that could isn’t just a time capsule of a bygone era—it’s a mirror held up to the human condition, a sly, sardonic meditation on the games we play and the masks we wear. And in a filmography that includes both The Last Starfighter and The Boy Who Could Fly, it stands out as a uniquely dark gem.

In a just world, Tag would’ve sparked a revolution, its name whispered in the same breath as Blade Runner or Videodrome. But perhaps it’s better this way, existing on the fringes, a secret treasure waiting for the right audience to stumble upon it. It’s a film that dares you to play the game—and once you do, you’ll never forget it.

rough notes for the rabid intellectual

*The Rabid Intellectual**  


**Chapter 1: Ethertown’s Machine**  


By day, Vincent Carroway was just another cog in Ethertown’s relentless financial district. He worked tirelessly as a business development representative, drowning in spreadsheets, cold calls, and performance reviews. The glass towers of Ethertown loomed around him, casting long shadows that mirrored the empty, grinding hum of capitalism. To his colleagues, he was efficient, reliable, and focused—traits that earned polite nods in the break room but little else.  


But Vincent’s real life began when the sun dipped below the skyline and the city’s veneer of productivity gave way to its raw, pulsating underbelly.  


As twilight fell, Vincent would discard his suit jacket and tie, leaving them crumpled in the corner of his tiny apartment. He swapped his polished shoes for scuffed boots and his business demeanor for the sharp edge of a rabid storyteller. Armed with a battered leather satchel filled with dog-eared notebooks, he roamed Ethertown’s run-down coffee shops, dilapidated bars, and forgotten venues—anywhere with a microphone and an audience.  


**Chapter 2: Tales of Madness**  


The first time Vincent took the stage at The Lantern, a dimly lit bar tucked behind an abandoned warehouse, he was met with skeptical stares and the clinking of glasses. But then he opened his mouth.  


“Imagine,” he began, his voice a low growl that held the room hostage, “a world where your dreams are not your own. Where the nightly escapades of your unconscious mind are siphoned off, repackaged, and sold back to you as advertisements for things you’ll never need. That world isn’t so far away, is it?”  


The audience leaned in, their skepticism melting into curiosity. Vincent spun tales of dream logic, where surreal horrors lurked just beneath the surface of reality. He conjured Lovecraftian monsters with eyes like galaxies and voices like the grinding of tectonic plates. He ranted about the erosion of workers' rights, weaving narratives of resistance and despair that struck chords in the souls of weary baristas, jaded artists, and burnt-out office workers.  


By the time he stepped off the stage, the room buzzed with a strange energy—a mixture of inspiration, unease, and the unsettling feeling that the world Vincent described was not entirely fictional.  


**Chapter 3: The Divide**  


As the months passed, Vincent’s double life became harder to maintain. His late-night performances began to bleed into his daytime persona. He found himself slipping anarchist slogans into sales pitches, his metaphors growing increasingly unhinged.  


“Think of our software as an eldritch entity,” he told a bemused client during a Zoom call. “Its power is limitless, but only if you can harness it without being consumed.”  


His manager called him into the office after that.  


“Vincent, are you feeling... okay?” she asked, her tone hovering between concern and annoyance.  


“Perfectly fine,” he replied, forcing a smile. But even as he said it, he felt the cracks widening. The world of glass towers and quarterly targets was suffocating him, and he knew it was only a matter of time before it shattered completely.  


**Chapter 4: The Rabid Intellectual**  


By night, Vincent’s reputation as the Rabid Intellectual grew. Word spread of his performances, and soon the dingy venues were packed with people eager to hear his strange, electrifying stories. They came for the monsters and the madness but stayed for the truths buried within.  


He spoke of the city’s hidden undercurrents, the way power seeped into every corner of life, twisting and corrupting. He raged against the machine, not with slogans but with dark, lyrical prose that painted the world as a cosmic horror story.  


But the more Vincent gave himself to the stage, the more he felt the weight of his double life crushing him. The line between Vincent Carroway, business development representative, and the Rabid Intellectual blurred until he could no longer tell where one ended and the other began.  


**Chapter 5: The Breaking Point**  


One fateful night, after a particularly impassioned performance at a crumbling venue called The Abyss, Vincent stumbled into the street, his mind a whirlwind of ideas and exhaustion. The city’s neon lights flickered like signals from another dimension, and he felt the presence of something vast and unknowable pressing against his consciousness.  


He had a choice to make. Continue the charade, living half a life in the shadow of the financial district, or embrace the madness and let the Rabid Intellectual consume him entirely.  


As the first light of dawn broke over Ethertown, Vincent stood on the edge of a rooftop, gazing out at the sprawling city below. The air was thick with the hum of waking life, but Vincent’s mind was elsewhere, lost in the labyrinth of his own creation.  


He opened his notebook and began to write.  


**Epilogue: The Voice in the Darkness**  


Years later, whispers of the Rabid Intellectual still echoed through Ethertown’s underground. No one knew what had become of Vincent Carroway, but his words lived on, passed from hand to hand in tattered notebooks and whispered in the dark corners of coffee shops.  


Some said he had vanished into the city’s forgotten places, consumed by the stories he once told. Others believed he had become something more—a voice in the darkness, a prophet of the strange and the unknown.  


And somewhere, in the shadows of Ethertown, the Rabid Intellectual smiled.  




---


**Chapter 1: Ethertown’s Machine**  

This chapter introduces Vincent Carroway, a business development representative in the financial district of Ethertown. The city is depicted as a cold, relentless machine of capitalism, with towering skyscrapers and the suffocating monotony of corporate life. Vincent’s internal conflict is hinted at, as he goes through the motions of his job but feels a growing disconnection from this world. The reader glimpses his longing for something deeper, setting the stage for his transformation.  


Key Themes: Alienation, monotony, duality of identity.  


---


**Chapter 2: Tales of Madness**  

This chapter shifts to Vincent’s nighttime persona, the Rabid Intellectual. It details his first performance at The Lantern, a grimy bar in Ethertown’s shadowy underbelly. The audience is skeptical, but Vincent’s tales of dream logic, workers' rights, and Lovecraftian horrors enthrall them. His words are both poetic and unsettling, leaving the audience questioning their own reality. His performances begin to gain traction, and his audience grows.  


Key Themes: Creative liberation, rebellion, surrealism.  


---


**Chapter 3: The Divide**  

Here, the tension between Vincent’s two lives becomes more apparent. By day, he struggles to stay focused on his sales job, and his eccentricities begin to bleed into his work. His manager and colleagues notice his erratic behavior. By night, his performances grow darker and more intense. This chapter focuses on the strain of living a double life and the first signs of the toll it’s taking on Vincent’s mental health.  


Key Themes: Identity crisis, workplace conformity, mental strain.  


---


**Chapter 4: The Rabid Intellectual**  

This chapter marks Vincent’s full transformation into the Rabid Intellectual. His performances are now legendary in Ethertown’s underground scene, drawing crowds of disillusioned workers, artists, and thinkers. Vincent uses his platform to critique the system, blending tales of cosmic horror with sharp social commentary. His words inspire both awe and unease, and he begins to see himself as a prophet of sorts. However, the growing intensity of his persona further isolates him from his day-to-day life.  


Key Themes: Radicalization, charisma, the power of storytelling.  


---


**Chapter 5: The Breaking Point**  

Vincent’s dual life reaches a breaking point. After a particularly haunting performance, he begins to feel the presence of the monsters he writes about, as if they are bleeding into reality. His mind unravels as he questions what is real and what is fiction. This chapter explores his descent into madness and his decision to either fully embrace the Rabid Intellectual or attempt to reconcile his two identities.  


Key Themes: Madness, choice, the blurred line between reality and fiction.  


---


**Epilogue: The Voice in the Darkness**  

This chapter provides a haunting conclusion to Vincent’s story. He has disappeared, but his legacy as the Rabid Intellectual lives on in the notebooks and stories he left behind. The reader is left wondering if Vincent succumbed to his madness or if he transcended his human existence, becoming something more. Ethertown’s underground scene still whispers his name, and his words continue to inspire and unsettle.  


Key Themes: Legacy, mystery, transcendence.  


---

Thursday, February 20, 2025

The Wilds of Worcester and the Whats


The year was 1837, and the town of Worcester was still a fledgling settlement clinging to the edge of Massachusetts’ wilds. Beyond its modest boundaries lay a tangled wilderness of gnarled oaks and dark, sprawling marshes, known to the locals as the Black Fen. Few dared venture there, for whispers spoke of things—shapeless, nameless beings—that fed not on flesh, but on something deeper, something vital.

These whispers called them the "Whats."

Gideon Parrish, a man of stout build and sharper wit, was a surveyor by trade, charged with charting the Fen for proposed roads and settlements. He’d heard the tales, of course: how entire families had vanished, their cabins found intact but their hearths cold and their beds undisturbed. Gideon dismissed them as the fever dreams of idle minds. Yet as he stood on the edge of the Black Fen, the air heavy with the scent of rot and decay, unease crept into his heart.

The first day in the Fen was uneventful. Gideon sketched the twisted pathways and marked the trees with his hatchet. The forest seemed still, unnervingly so, as though it watched and waited. By nightfall, he had set up a small camp beside a brackish pond, its waters reflecting the crescent moon like a shard of tarnished silver. He lit a fire and ate his meager rations in silence, the stillness oppressive.

That was when he heard it—a faint, high-pitched whisper, like the rustle of reeds in the wind. Yet there was no wind. Gideon froze, his hand instinctively reaching for the flintlock pistol at his side. The whisper grew louder, more insistent, though its source remained unseen.

“Who’s there?” he barked, his voice trembling despite his efforts to sound commanding.

The whisper ceased. A moment later, a sound like a wet sigh emanated from the darkness beyond the firelight. Gideon strained his eyes but saw nothing, only the blackness of the Fen. He loaded his pistol, though the weight in his chest told him it would do little good.

Sleep eluded him that night, and by dawn, he resolved to finish his survey and leave the cursed place. But as he worked, he began to notice things he’d missed before: crude symbols carved into the bark of trees, their patterns unlike any language he knew. The ground in some places seemed to writhe, as though something beneath the soil sought to break free. And always, there was the whispering—now constant, now louder.

It was on the third day that Gideon saw them.

He had been following what he thought was a deer trail when the air grew cold and heavy, thick as molasses. The shadows lengthened unnaturally, and the whispering rose to a crescendo. Then, from the gloom, they emerged. At first, they were formless, shifting masses of oily darkness, but as Gideon watched in horror, they began to take on vague, half-formed shapes—elongated limbs, gaping maws, eyes that glimmered like dead stars.

The Whats did not walk; they flowed, like smoke given weight. And as they neared, Gideon felt something being pulled from him—not his blood, nor his flesh, but his very essence, as though they sought to unravel his being. His vision blurred, his strength ebbed.

In desperation, he fired his pistol. The shot echoed through the Fen, but the bullet passed through the nearest What as though it were mist. They closed in, their whispers now intelligible—fragmented words and phrases that spoke of hunger, despair, and an eternity of cold nothingness.

Gideon ran. He did not remember how long he fled, nor how he found his way out of the Fen. When he stumbled back into Worcester, his clothes were torn, his face pale and hollow. He tried to warn the townsfolk, but his words were rambling, incoherent. They wrote him off as mad, a man broken by the wilderness.

Weeks later, a trapper found Gideon’s body at the edge of the Fen. His face was frozen in a rictus of terror, and his eyes—once sharp and bright—were dull and empty, as though something had plucked the very soul from within him.

The Black Fen remains untouched to this day, its edges marked by crude wooden crosses erected by the superstitious. And on cold, moonless nights, when the wind is still, the whispers can still be heard, calling to those foolish enough to listen.

The Frosted Path to Worcester


Through the shadows cold and dreary,  
Where the wind wails wild and weary,  
I embarked from Boston's harbor,  
Under skies as dark as lore.  

Onward through the snow-bound valley,  
Where no sun would dare to rally,  
Lay the road—a solemn whisper  
Stretching far to Worcester's door.  

The trees, like phantoms, looming, swaying,  
In the biting gusts were praying,  
And the frost upon the branches  
Gleamed like spectral, haunted spore.  

Each step deeper, darker, colder,  
Winds grew fierce, the night grew bolder,  
'Til my breath became an echo,  
Bound to haunt the frozen floor.  

Yet, through all this grim desolation,  
Rose a dreadful fascination—  
What, I thought, does winter mutter  
In this land of ancient lore?  

In its hush, a voice did tremble,  
Soft yet firm, as if to assemble  
All the secrets of the ether  
In the darkened woods I bore.  

"Fear not, traveler, your endeavor;  
Winter's grasp is not forever.  
Though the frost may nip your spirit,  
Spring shall greet you, evermore."  

Thus I pressed, though frost did sting me,  
Past the gates that seemed to ring me,  
'Til the lights of Worcester beckoned  
Through the snow-clad, weary yore.  

Though the journey's chill may linger,  
Its touch a spectral finger,  
Still I carry in my spirit  
Winter's tale forevermore.

"Bart Simpson: Underachiever and Proud of It - A Postmodern Manifesto of Rejection and Freedom"


In the chaotic universe of The Simpsons, few characters embody the essence of postmodern rebellion like Bart Simpson. While Homer and Marge's traditional familial roles offer a semblance of order, Bart shatters the confines of conformity with a deeply postmodern ethos: underachievement is not a flaw, but a declaration of freedom.

In the postmodern world, where truth is often fragmented and power structures are increasingly questioned, Bart’s self-proclaimed status as an underachiever becomes an act of defiance. He’s not bound by societal expectations, academic success, or even the pressure of traditional masculinity. Instead, Bart occupies a space where failure becomes his weapon, and the refusal to adhere to a singular path is his triumph.

Rejection of Modernism's Grand Narratives

Postmodernism is marked by its skepticism toward grand, overarching narratives—those tales of progress, success, and social ascension that modernism so fervently supported. Bart’s rejection of school, responsibility, and authority is an act of dismantling these ideals. In the world of The Simpsons, a world that exists beyond the hyper-realism of traditional family sitcoms, Bart offers a critique of the pursuit of success. He undermines the very idea that individuals must constantly strive for a better version of themselves—an idea deeply rooted in modernist thought. Bart’s “underachievement” is, therefore, not a result of ignorance but a deliberate choice to not participate in the capitalist, meritocratic machine that dominates American society.

The Hyper-Reality of Bart Simpson

Jean Baudrillard's concept of hyperreality explains how in a media-saturated world, distinctions between the real and the imaginary become increasingly blurred. Bart, as the quintessential icon of mischief and irreverence, exists in a universe where the boundaries between reality and cartoonish exaggeration dissolve. His actions—whether spraying graffiti, skipping school, or tormenting his sister—become exaggerated representations of youthful rebellion, but they also symbolize the collapse of the “real” into a space where anything can exist, even failure.

Bart's rejection of educational norms and traditional success can be seen as an attempt to navigate this postmodern hyperreality. Rather than submitting to the constructed ideals of society, he invents his own rules. It is here that the concept of freedom becomes entwined with his underachievement. For Bart, freedom is not about climbing the ladder of success, but about rejecting it altogether.

Postmodern Identity: Fluid, Contradictory, and Playful

In postmodern thought, identity is fluid, contradictory, and playful, resisting any fixed notion of who we are supposed to be. Bart’s character is a walking contradiction, embodying chaos while still functioning within the structured world of Springfield. His identity is not consistent or stable but fluctuates with each episode—one moment a cheeky prankster, the next a reflective, misunderstood child. This rejection of a static self mirrors the postmodern concept of fragmented identity, a theory that challenges the idea of a unified, coherent self in favor of a multiplicity of selves that evolve and interact with their environment.

As an underachiever, Bart is not defined by a singular aspiration. His rebellion is not against his family or his society alone; it is an internal rejection of the very idea that achievement, success, and progression are inherent goals in life. Instead, Bart revels in the freedom that comes from choosing not to strive for conventional victories, embracing a fluid, self-defined identity. In this way, Bart does not fail by traditional standards—he simply rejects those standards.

The Power of Not Caring

Bart's most iconic catchphrase, "Eat my shorts," is a perfect encapsulation of postmodern apathy. It’s a flippant rejection of the values society imposes, a phrase that resists interpretation and challenges the viewer’s expectations. At a time when much of modern society is focused on achievement, wealth, and reputation, Bart's indifferent attitude speaks volumes.

In embracing failure, Bart actually achieves a type of freedom. He offers us a critique of a world obsessed with productivity and the myth of self-improvement. Underachievement, in this sense, is a celebration of autonomy. In rejecting the need to excel or conform, Bart reminds us that there is power in resisting the pressure to succeed.

Conclusion: Bart Simpson as Postmodern Icon

In the end, Bart Simpson’s status as an underachiever isn’t a mark of failure—it's a declaration of postmodern freedom. By rejecting the rigid expectations of modern success, Bart embodies the playful, fragmented, and anti-authoritarian spirit of postmodern thought. In doing so, he challenges us to reconsider what we value and why. The true achievement of Bart Simpson is not in grades, trophies, or accolades, but in his ability to live authentically within a world that thrives on the illusion of success. Bart shows us that sometimes the most radical act of all is simply to refuse to play the game.