(Outer Order Media / Ethertown Polytechnic, 2025)
We do not produce media.
We conjure world models.
A zine is not an artifact — it is a compressed simulation.
A band history is not nostalgia — it is a training environment for memory.
A VHS tape is not static — it is a recursive model of a vanished world.
I. The Simulation Principle
Every artifact we release is a small-scale model of a possible reality.
Each tape, each fold-out, each mythic band is an agent learning to move inside a cultural environment that never fully existed.
We call these environments Ethertown loops:
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Buzz Drainpipe’s midnight monologues = predictive coding in scuzz.
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Lou Toad’s baroque fugues = causal inference disguised as garage rock.
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Fogwood Video transmissions = reinforcement training in nostalgia’s ruins.
II. The Outer Order Method
While corporations build world models to dominate markets,
we build them to keep memory alive —
to test lost possibilities, to simulate the ghosts of art,
to forecast the futures that mass culture abandoned.
Our models are:
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Lo-fi (because noise is data).
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Recursive (because time is a glitch).
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Mythic (because myths are the strongest algorithms).
III. Toward a Library of Possible Worlds
Outer Order Media is the server rack of the underground.
Ethertown Polytechnic is the lab that runs the experiments.
Fogwood Video is the simulation environment where the tapes loop forever.
We do not release products.
We release training data for ghosts.
Slogan:
The future will not be optimized. It will be modeled.
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